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Classic start menu http://classicshell.net/forum/viewtopic.php?f=7&t=612 |
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Author: | Harsha [ Thu May 02, 2013 8:13 am ] |
Post subject: | Classic start menu |
Hey guys.. Could u help me in adding an image to the leftside of the start menu ...I'm new to this so any form of help is appreciated also im using resource hacker..... ![]() |
Author: | Gaurav [ Thu May 02, 2013 8:06 pm ] |
Post subject: | Re: Classic start menu |
Do you mean you want to add the user image to the left? If not, then what image and where exactly? A concept screenshot will help in understand what exactly you want. |
Author: | Harsha [ Thu May 02, 2013 10:14 pm ] | ||
Post subject: | Re: Classic start menu | ||
Thanks for replying .... ![]() http://www.youtube.com/watch?v=a0BcmxmRaqY for example on the start menu this guy gets an image on the blank side like a background image I have added an image file just check it out the guy has a background image Thanks .......
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Author: | Gaurav [ Thu May 02, 2013 10:38 pm ] |
Post subject: | Re: Classic start menu |
You need to edit Main_bitmap. Read the skin tutorial: http://www.classicshell.net/tutorials/s ... tml#slices and understand the slicing system. The middle part of the image is stretched to the size of the menu so you need an image that does just that. |
Author: | Harsha [ Thu May 02, 2013 11:41 pm ] |
Post subject: | Re: Classic start menu |
Could you just give me an example of the code pls |
Author: | Gaurav [ Fri May 03, 2013 12:29 am ] |
Post subject: | Re: Classic start menu ![]() |
Open the skin file in Resource Hacker whose background you wish to modify. Let's say for example, it is the "Windows Aero.skin". In Resource Hacker, the skin resource will have a name of 1. Expand it and click 1033. There you will see Main_Bitmap=1 which means now under the "Bitmap" resource type, the resource named 1 is the bitmap used as the background. Main_bitmap_slices_X - must contain 6 numbers. The sum of the numbers must be equal to the width of the Main_bitmap image ; number 1 is the width of the image to use for the left edge of the caption ; number 2 is the width of the image to stretch and use as the background for the caption ; number 3 is the width of the image to use on the right of the caption ; number 4 is the width of the image to use on the left edge of the menu ; number 5 is the width of the image to stretch and use as the background for the menu ; number 6 is the width of the image to use for the right edge of the menu Ignore the numbers 1,2,3 since they are for the caption slices. Main_bitmap_slices_Y - must contain 3 numbers. The sum of the numbers must be equal to the height of the Main_bitmap image ; number 1 is the height of the image to use for the top edge of the menu ; number 2 is the height of the image to stretch and use as the background for the menu ; number 3 is the height of the image to use for the bottom edge of the menu You have to create a 32-bit bitmap image in the bitmap editor of your choice (Paint.NET, Photoshop, Gimp etc). Note number 5 (for horizontal width) and number 2 (for vertical height) above. After those many pixels in the bitmap from the left, right, top, bottom, the middle portion which is stretched begins. So whatever image you want to use must be in this middle portion of the bitmap excluding the pixels from left, right, top and bottom edge (number 4,6 for horizontal edges, number 1 and 3 in Main_bitmap_slices_Y for vertical edges). The total sum of Main_bitmap_slices_X and Main_bitmap_slices_Y after you create/modify the bitmap image must be equal to the full horizontal width and height of the image respectively. The bitmap 1 in the Windows Aero skin is quite slim horizontally because it just has to expand white space. You can create a wider bitmap with the middle portion. But since you want to use a specific image, exclude the pixels from the left, right, top and bottom and the middle portion is where your image goes inside the bitmap. It's complex but once you understand it, it's not that difficult. |
Author: | Jcee [ Fri May 03, 2013 12:52 am ] |
Post subject: | Re: Classic start menu |
Or you could download this skin: http://www.classicshell.net/forum/download/file.php?id=293 open in resource hacker, delete resource 31, and import your own when importing make sure the resource name is "31"(no quotes), and resource language is "1033" (no quotes) and that your image is 666x786, that you dont write color space information, and that your file is a .bmp |
Author: | Gaurav [ Fri May 03, 2013 1:48 am ] |
Post subject: | Re: Classic start menu |
Yes that's easier. Thanks Jcee. Did you create that skin option with the same purpose? Of inserting a custom image? ![]() |
Author: | Harsha [ Fri May 03, 2013 3:30 am ] |
Post subject: | Re: Classic start menu |
Thanks guys will try it out now ![]() |
Author: | Jcee [ Fri May 03, 2013 6:36 am ] |
Post subject: | Re: Classic start menu |
yea i actually did, and ive been thinkin about branching it out as its own skin, because alot of the options i would need for custom skins wouldnt apply as much to my skin... also just wondering but do you know if you can set the background color for text? because it would probably be more readable on any background with alot of noise going on. To display like this for example with no transparency behind it |
Author: | Gaurav [ Fri May 03, 2013 7:07 am ] |
Post subject: | Re: Classic start menu |
There is a Main_background= parameter - RRGGBB color to use for the background of the main menu. It defaults to the system menu color and the bitmap will be drawn on top. But the color is only used if Main_opacity is "solid". |
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